I’m sure I’m missing something rather simple, but I have this setup:
All I want is that my camera doesn’t adjust while the character is within the Height deadzone.
The problem is that the camera moves up and down all the time and there’s literally no deadzone.
Any help?
As you’ve set it up, the dead zone applies only to the Composer, which controls the vcam’s rotation. The position is set to maintain a fixed offset from the player, which is why the camera is moving.
Try replacing the Transposer with a Framing Transposer, and putting Do Nothing in the rotation. Then, you can set up the dead zone in the Framing Transposer: