Vertical movement inverted

Okay so I have this game basically done but when I press up my object goes down and when I press down it goes up. is there any way to flip that?

	void Update () {
		transform.position += new Vector3(Input.GetAxis("Vertical"),0,0)*speed*Time.deltaTime ;
	}
}

Put a “-” before Input.GetAxis(“Vertical”) ?

Thanks man, but figured that out after a bit of testing :stuck_out_tongue:

I LOVE THE COMMUNITY HERE :smiley: