I’m using AR foundation on a pixel 4 XL android phone (only tested on this model device)
Unity-Technologies/arfoundation-samples
Does anyone have any tips/tricks for getting an acceptable vertical plane for a difficult wall?
It seems not great at detecting vertical planes, compared to how well it does with horizontal planes. I do understand walls tend to be more empty.
This example of house siding, it just cannot pull a vertical surface on it at all. Moving all around, its only picking up the horizontal ground surfaces. Same with a blank-ish wall with light switch… the light switch is presumably too small to reference?
What does work well is vertical detection on a brick textured wall, or wall with a medium to large photo on it. I would think the siding would work though.
If I want to get a vertical plane on the wall to add doors/windows too, should I be possibly looking at having the user manually move/rotate the plane to confirm? Or are you not having this issue? Perhaps the user selects points and I simulate a plane from there? Or maybe i’m missing something feature for better detection.
Here is a wall that does work well, it pulls the plane because of this poster fairly quickly. What I want to do unfortunately, is to scan home siding for outdoor walls. like the earlier posted photo