Try as I may, I just can’t seem to find an answer to the following question - is there a way to display text vertically instead of horizontally (from within the GUI or OnGUI settings)?
Example:
“Hello World”
"
H
e
l
l
o
"
I’m trying to set up a screen of text in Japanese and I need it to display vertically (running from right to left) is possible.
You’d make a function for doing so. As a quick example,
function OnGUI () {
GUILayout.Label(VerticalText("Hello"));
}
function VerticalText (input : String) : String {
var sb = new System.Text.StringBuilder(input.Length*2);
for (var i = 0; i < input.Length; i++) {
sb.Append(input*).Append("
");*
}*
return sb.ToString();* } Ideally you’d want to preprocess the text, rather than converting it over and over like that every frame.
I don’t know of a built in way to do this but I would loop over the input string as an array and make smaller arrays for each column (you can pick an arbitrary row count for a column or do some math with the screen height and font size) then set up your GUI as follows
GUILayout.BeginHorizontal()
// loop over columns with
GUILayout.BeginVertical()
// loop over characters in a column with
GUILayout.Label()
GUILayout.EndVertical()
GUILayout.EndHorizontal()
Probably not the most efficient way of doing this but it’s what I can think of off the top of my head.
If you instead want to rotate the whole thing (characters included) check out GUI.matrix which is lacking thorough documentation but a good example can be found in this post by Hanford Lemoore
I ultimately converted a word file into a texture and applied it to a plane. Was an awkward, time-consuming process but it got the job done. The scripts above were both informative and creative, but didn’t mesh well with the Japanese language. Thanks for the suggestions!
Straight out of C# referrence - what they do is they use GUI.matrix to rotate the text on its side. it’s an elegant solution which provides least amount of headache.