Running into a little problem with collision, when i jump towards a vertical wall the character acts as if it is walking in the air. I can even jump again. If I stop moving the character does fall normally. Has anyone else run into the same problem? I’m using box colliders.
http://dl.dropboxusercontent.com/u/241080670/Builds.html

You have a check if the character is standing on terrain right? I guess that your level is one continues mesh and is the same label/check/whatever you use as the floor. So for your character, when it’s touch the walls, it’s still on the floor, animates the walk and goes towards you are pointing.