Vertical wall friction when character is falling and presses into a wall?

Hey guys,

My character moves with transform.Translate, and the wall colliers have physics2D material, but when the character is falling and the player into the wall it does not fall slower. Any advice on how I would go about solving this issue?


If you are using Transform.translate the physics2D material will not effect it as Transform.translate overrides the physics. You can use rigidbody2D.velocity to do about the same thing as Transform.translate. So I would look into that. If you need more help feel free to ask.