Vertices scaling. Area of a polygon

Hi, i’d imported a mesh and i can access to vertices, but when shape is scaled vertices are same. So i need to multiply transform matrix (i think) in order to get new values of vertices in space world.

GameObject go = GameObject.Find(“triangle1”);
Mesh mesh = go.transform.GetComponent().mesh;
list = mesh.vertices;

At this point list are same if object are scaled or not

Probably what you want.