I have a script that creates Verticies for a square mesh, its a nested for loop to creat x and y points, however the when i increase the points past a resolution of 50, it no longer increases and stays at 15,000 verts or 5000 triangles please help
this would be much easier if you showed your code, but did you set the index format on the mesh, setting it to 32bit will get you a lot more verts.
I cant show my code because its for a school project and the plagiarism detectors will pick the cod up on here. however i have a script that someone else made and i have ran both scripts in the same scene and with index format to 32 bit and mine just doesnt go over 15,000 veritices. even if it was 16 bit it should get to a max of 65,000