Vertices Transformation?

Can I do sphere transformation Quad in shaders? Or does it take scripts to do it?

![6731806–774922–1A@~@1$N3HSIGL]_NDXKMS.png|788x408

It’s certainly something a Shader can do. A c# script or a shader would do very similar math. And it might be easier to convert a square mesh into a sphere vs the other way around, just because a sphere mesh will collapse some of the vertices at the poles making it impossible to actually unwrapped it into a full square.