Very Basic Collision Question

For my runner game that I am making I out in cubes that you have to dodge but I noticed that they have no collision. When I hit them I pass right through. I have tried a few things but they did not work. How would I give those boxes collision. Also They seem to have collision if I jump ontop of them but not if I hit them directly.

  1. Are you using Character Controllers, or something custom/manual?
  2. How are you determining collisions and the results (raycast, linecast, boxcast, automatic, etc.)?
  3. What event triggers do you have set up to take care of this? (OnTriggerEnter, etc.)

Place the cubes then select a cube and attach a collider to it click Component > Physics > Mesh collider, do this for each cube.

I’m guessing the cubes aren’t moving?