Very Basic Help (Pet game) please~!

Hi everyone!

I’ve finally finished enough of my art assets to start throwing together a prototype in Unity. My biggest problem though is this; There’s no real animations to speak of that are planned (very very minimal), and no “levels” really; it’s a 2d monster breeding game. So Tamagotchi, Pokemon, Monster Rancher, etc are the big inspirations for this, but being that it will be so largely menu-based and there’s no “levels” to speak of… I’m not even 100% sure on how to approach a game done in such a way!

I know how I want the GUI to look and the basics of transitioning between menus to get x done with your pet monster. But since those aren’t levels, should I treat them differently as I build it? Or should I treat each “menu” scene as an individual level with… no enemies or movement to speak of…?

I’m really super tired right now so I am probably just not thinking straight (or overthinking), but any tips to point me in the right direction of the waterhole so I can drink would be VERY much appreciated.

Thanks so much ~<3

Hey guys, I slept on it but I’m still stumped! best I can figure is to treat each menu screen as a level and allow players to go back and forth, but isnthere a more efficient way?

Thanks!

Maybe you can just have each menu composed of child objects then just hide the parent to hide them all and show etc.

what is the right standard asset (mobile) control set up for 3D pet game?