Hi everyone!
I’ve finally finished enough of my art assets to start throwing together a prototype in Unity. My biggest problem though is this; There’s no real animations to speak of that are planned (very very minimal), and no “levels” really; it’s a 2d monster breeding game. So Tamagotchi, Pokemon, Monster Rancher, etc are the big inspirations for this, but being that it will be so largely menu-based and there’s no “levels” to speak of… I’m not even 100% sure on how to approach a game done in such a way!
I know how I want the GUI to look and the basics of transitioning between menus to get x done with your pet monster. But since those aren’t levels, should I treat them differently as I build it? Or should I treat each “menu” scene as an individual level with… no enemies or movement to speak of…?
I’m really super tired right now so I am probably just not thinking straight (or overthinking), but any tips to point me in the right direction of the waterhole so I can drink would be VERY much appreciated.
Thanks so much ~<3