very basic physics

I am creating a bean bag toss and want to let the physics engine do the bulk of the work. By default it will be on earth, so regular gravity is fine, but I want the user to select ‘g’ as well as the coefficient of friction between the bag and the board.

  1. how do I assign a different value of g?
  2. can I set the coef of friction?

Any other advice for a newbie is very welcomed!

Thanks

  1. Physics.gravity is the global physics constant you want to alter (Vector3)

  2. Sure, its on the physics material of every physics object you added that has a physics material

I was wondering if there are any short tutorials that explain how to use the physics engine for those brand new to Unity.

Thanks

A search for Unity Physics Tutorial yields some stuff.