I work with unity 5.6.1f1 and I want to create an app with google cardboard sdk for iOS.
my scene is created, I made a camera child of GvrEditorEmulator, and when I play the scene, I can turn left, right, up and down.
nice, but I want to have two images for two eyes and I only have one…
I saw that I had to go to the PlayerSettings and uncheck all the Allowed Orientations for Auto Rotation except for Landscape Left, but I actually can’t. maybe that’s the problem???
With GoogleVR 1.5, or not using it at all with Unity 5.6 (only setting VR Supported > Cardboard) you will not see a stereoscopic view inside of Unity anymore. Only when you build to device, with VR Supported, you will see a stereo view on the device.
Connect your iPhone to your mac with a usb cable
In xcode select the target device if it does not do this automagically for you.
Then either press the play button
Or use the menu Product → run → run without building? (I do not know the menu interaction out of mind but under the product menu there should be a run without building button somewhere)
Make sure your device is connected and selected in xcode
Right from the play/stop button you have the project target and behind that the device target.
If it is targetting a simulation device click on it and select your iphone