VERY BEGINNER - how to have a stereo camera with cardboard sdk??

hi

I work with unity 5.6.1f1 and I want to create an app with google cardboard sdk for iOS.
my scene is created, I made a camera child of GvrEditorEmulator, and when I play the scene, I can turn left, right, up and down.
nice, but I want to have two images for two eyes and I only have one…

I saw that I had to go to the PlayerSettings and uncheck all the Allowed Orientations for Auto Rotation except for Landscape Left, but I actually can’t. maybe that’s the problem???

how can I do to have a stereoscopic camera???

thanks and sorry for my lack of knowledge.

With GoogleVR 1.5, or not using it at all with Unity 5.6 (only setting VR Supported > Cardboard) you will not see a stereoscopic view inside of Unity anymore. Only when you build to device, with VR Supported, you will see a stereo view on the device.

Thanks a lot!!!

But now I want to run and build my app with XCode I got the message; "linker command failed with exit code 1 (use -v to see invocation)

what can i do??

Change the pods file with a text editor to (~> 1.60)
update the pods with cocoapods
build the app using the xcode workspace (not xcode project)

nice! now the build succeeded!
and then, how can I run the app on my Iphone??

Connect your iPhone to your mac with a usb cable
In xcode select the target device if it does not do this automagically for you.
Then either press the play button
Or use the menu Product → run → run without building? (I do not know the menu interaction out of mind but under the product menu there should be a run without building button somewhere)

there is a “run without building” button but I can select it…

Make sure your device is connected and selected in xcode
Right from the play/stop button you have the project target and behind that the device target.
If it is targetting a simulation device click on it and select your iphone