Very bizzare error appeared in the editor console: "Odd Tag Cleanup!!"

I was using the editor, then all of a sudden these error messages appeared:

I cannot find any info regarding this.
The following is the Unity log file:

Load scene ‘Temp/__EditModeScene’ time: 308.571075 ms
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.044314 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.058653 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.044916 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.067954 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.044879 seconds (Nothing changed)
Odd tag in Cleanup!
(Filename: C:/buildslave/unity/build/Runtime/Jobs/Internal/JobQueue.cpp Line: 938)

Odd tag in Cleanup!
(Filename: C:/buildslave/unity/build/Runtime/Jobs/Internal/JobQueue.cpp Line: 938)

UNITY 5.1.1
Does anyone know what this means?

Hopefully someone knows what this error is. Ive pinpointed it down to something involving an imported Blender animation. I am getting these errors in the log file when running the game too.

This error keeps crashing my games standalone builds, hopefully someone will figure out what the problem is.

You are also having this “Odd Tag in Cleanup” error?
I submitted a bug report a few weeks ago and have not yet heard a response back yet.
I cannot use Unity 5.3.x because of this.
By chance, are you doing any mesh combines at all in your scene?
Ive only encountered two other people who have had this same error.
After troubleshooting this for days I think I narrowed it down to doing mesh combines.
It has to do with rendering the game window.

The attached Editor.txt file shows the error

2453072–168515–Editor.txt (17.2 KB)

Afaik I’m not using any mesh combines, yet I have a very large library of assets imported from the asset store, and it could be hidden somewhere that I have not found.

Just curious you said your editor (5.3.1) freezes with the error. Mine (5.3.1) doesnt seem to do that, yet I believe it is the cause of my standalone builds crashing.

I also summited a bug report.

As far as managing the mass of errors, I’m using the collapse function in the console, so far its allowed me to continue work on my project without much trouble.

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Ok, I’ll try the collapse button to see if it helps.
I’m not 100% sure, but I think what happens is every “exception” that happens causes Unity to store a bunch of information regarding the exception (and stack traces), causing some buffers or data structures to become full, which is what eventually causes Unity to become unresponsive.
The issue could be that too many of these spammed errors happen. It’s hard to know for sure because Unity is not open source, and trying to analyze what is going on inside of the UnityEngine.dll and UnityEditor.dll is not always possible.

So Unity is not open source.
They want you to submit a bug report, because only they can figure out what is causing the problem.
Then they don’t often respond to the bug reports.
So it’s really sticking it to people who have issues like this.

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Does this indicated the error is causing 45% of the cpu usage?


If so it might be that your CPU cant handle the error with your game running on top of it and mine can.

I’m currently looking into this issue and I just can’t seem to reproduce with the information I have.

After I open your project I don’t get any errors. Neither when I play it.

Could you tell me the bug number for it?

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I will try to download Unity 5.3.1 again and create a playable repo. It will be a while before I am able to complete this.

Yea here you go:
(removed link as it served its purpose)

The very same thing as with TTTTTa’s bug - nothing from with the provided information. I cannot reproduce these issue on my machine.

By any chance, are there any “additional steps” to these issues? Or is it 100% regardless of what you do?

Also, bug number would have sufficed. Share these links with caution, as everyone can the information given there. They are not indexed, but having a link gives access to the information, so if there’s anything you don’t want general public to see - keep that in mind.

I’ve uploaded the repo (The one I sent with the bug report) to dropbox.

https://www.dropbox.com/s/dk4vbkolnk3hfe0/BugReportRep:eyes:ddTag.zip?dl=0
It’s only 2Mb. The Assets folder only contains a Material and scene file.

Maybe you could try to download it, and see if you also get the error at start up.
Also, if you uploaded your project somewhere, I could try to download it and see if I also get the same error you are getting.
I have used this approach before: uploading the project to dropbox, and numerous other people were able to verify the same problem.

I have the very same issue with my project!
I get the “odd tag in cleanup!” error, and sometimes also “invalid AABB a” or “IsFinite(outDistanceForSort)”
thrown in, and the game freezes in the editor as well as in the standalone version after 10 seconds to 2 minutes.
I have no idea how these errors and crashes are related.

I tested your repo, and got the same error when opening the project, and also hundreds within seconds during play mode.

However, i noticed that the errors in my project happen only on my lower-end pc.
I don’t have any issues in the editor or standalone versions on my other machine.

I’m gonna test your example repo on my desktop pc once i get home.
If the error doesn’t appear then, i guess it could be a hardware/driver problem.

Edit: i’m using 5.3.1.f1 btw

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Could you send your hardware specifications? It might not be because of the low-end hardware, but for specific hardware or hardware setup in general. But that’s just a guess at this point.

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I know from the bugreport summary that RavenOfCode and I both have PCs with AMD integrated chipsets. We both installed aftermarket AMD graphics cards.

Me:
AMD A6-5400K APU with Radeon™ HD Graphics ;
AMD Radeon R7 260X AMD Radeon; Windows 8.1

RavenOfCode:
AMD A4-6300 APU with Radeon™ HD Graphics ;
AMD Radeon HD 8370D; Windows 8.1

(Mine has the latest drivers installed)

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I run Windows 7 Pro 64 bit on an AMD A6-7400K Radeon R5 with the integrated graphics device.
I installed the latest drivers just now and the problems remain the same.

Edit: the pc without the problems has an Intel Core i7-5820K CPU with a Radeon R9 290 graphics card

Edit 2: just tested the repo on my intel pc and the problems do in fact NOT come up there.

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100% regardless it just always comes up.

A new project… nothing, now 2 days into development and it has come up again. Very annoying, any chance of this getting fixed? Or would the solution be just getting a new graphics card?

I’ve just tested TTTTTa’s project with computer that has AMD FX 8350 Eight-core CPU and AMD Radeon R7 360 Series GPU and I could not reproduce the issue (even after keeping the project on for over an hour in play mode)

When I get the access to another computer with Intel CPU and AMD Radeon HD6670 GPU, I’ll retest this.

Alternatively, does deleting “Temp” and “Library” folders from the project folder do anything for you, guys? These two folders will be regenerated after reopening the project (so keep in mind, it might take a while depending on your project size).

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After doing this its gone! I deleted and reimported the Library folder and poof no more error. :smile::smile::smile: Hopefully it doesnt come back. Thanks for the tip! :smile::smile::smile: