Very High Energy Usage with a Empty Scene

Hi All,

I have an issue that xcode is always give me very high energy usage even with a completely empty scene.
I disabled enlighten stuff I tested different Rendering Paths Different Graphics Api’s I also tried disabling static and dynamic batching. It always gives me very high energy usage.

Even with a complete new and fresh project with nothing added gives me this issue too.

I’m using Unity 5.4.1p1 and Xcode Version 8.0 (8A218a)

1 Like

I think that’s Xcode 8 issue, let’s see if it’s first patch corrects this. My project went from low to very high just with Xcode update while still having same amount of cpu usage…

If your cpu usage is low, you should be ok… or you can try with Xcode 7…

Yes cpu is very low in xcode 8.