Very Large iOS Build Size Unity 5

At present I am trying to upload build to Apple store but after exporting IPA file using distribution certificate, I become somewhat shocked because exported IPA file size is around 200MB.

I regularly generated and exported IPA for development purpose but that remain around 30MB regularly.

I can’t able to understand why distribution copy remain this much big. I decided to use Application Loader to upload build over Apple Store.

At present I am using Unity version 5.3.3p1. Please explain me this, I am so much confused regarding this.

@siddharth3322

If you haven’t seen it yet, you may want to have a look at this post:

http://forum.unity3d.com/threads/unity-5-3-x-build-size-increase-faq.383533/

@JoshPeterson , thanks sir for your reply.
Can I assume that after publishing my game into apple store market, I will get actual file size for download?
I hope so my above line is true.

@siddharth3322

Yes, you should see the actual size in the app store.

@JoshPeterson , Thank you so much for your reply :slight_smile:

What if I have disabled Bitcode?
and size is still 592 MB(Archive size) same and 237 .ipa size

@JoshPeterson , my Adhoc build size is 48 MB but after installig game on my iPhone it shows 955 MB in device storage. is it reduce after release game??

@AbuFarhan

I do not know why this occurs, but I’m not an expert in iOS build sizes. Have you had a chance to take a look a the thread mentioned above? http://forum.unity3d.com/threads/unity-5-3-x-build-size-increase-faq.383533/

We have the same problem. Our Adhoc build size is 127MB but installed is (and App Store sizes says) 2,75GB.

Any idea?

P.S.: Build made using Unity 5.5.2f1

Same is happening to me in Unity 5.5.2f1
My build size is 28 MB but after installing it’s becoming over 900 MB.
Did you get any solution for this?

Same here ,
20mb android → 102 Mb ios

Best Regards,

same problem but on android device: apk is 17mb but when installed on phone it explodes to 65mb…
Strange thing is, since i’m a newbie and this is my very first approach with unity i’m just experimenting something, so in my project i have only 2 scenes, every scene with 1 camera, 1 canvas, 1 panel and some text… ^^
I think it should be far less heavy than 17-65mb… or am i wrong?

EDIT:

  • i noticed that the heaviest files in the apk produced by unity build (says the installer of the application) are .so files in armeabi-v7a… about 45mb (when i export the project to open it with android studio those files are about 200mb!)
  • In the “editor log” i can see that the complete size is 4.6 mb
  • In player settings i’m using only arm-v7 as device filter and .NET 2.0 subset
  • I’m using gradle and IL2CPP

I am using Unity 5.5.2 and Xcode 8 on MacOS El Capitan

When I install it my iPad it takes 1,4 GB !! And is not that complex to be so high

I have also a Android tablet, and will test it how is the size there as it has been told that is lower, so will have to see how much is

How do see the real size that it will have when it is in the apple store?

Where is the Adhoc size?

Will put later what the build size of the project

Thanks very much for any help

Hi @SpaceRay ,

I have exactly the same problem. It’s 1,4 GB…!!! On my Android tablet it’s 148MB.

Did you find any fix of solution? I hope so. Thank you for answering!

Cheers,

Jonah

Did anybody figure this out? I have a same problem, my IPA file is like 79 MB, and after I install it is almost 700 MB…
What are we doing wrong?