At present I am trying to upload build to Apple store but after exporting IPA file using distribution certificate, I become somewhat shocked because exported IPA file size is around 200MB.
I regularly generated and exported IPA for development purpose but that remain around 30MB regularly.
I can’t able to understand why distribution copy remain this much big. I decided to use Application Loader to upload build over Apple Store.
At present I am using Unity version 5.3.3p1. Please explain me this, I am so much confused regarding this.
@JoshPeterson , thanks sir for your reply.
Can I assume that after publishing my game into apple store market, I will get actual file size for download?
I hope so my above line is true.
@JoshPeterson , my Adhoc build size is 48 MB but after installig game on my iPhone it shows 955 MB in device storage. is it reduce after release game??
same problem but on android device: apk is 17mb but when installed on phone it explodes to 65mb…
Strange thing is, since i’m a newbie and this is my very first approach with unity i’m just experimenting something, so in my project i have only 2 scenes, every scene with 1 camera, 1 canvas, 1 panel and some text… ^^
I think it should be far less heavy than 17-65mb… or am i wrong?
EDIT:
i noticed that the heaviest files in the apk produced by unity build (says the installer of the application) are .so files in armeabi-v7a… about 45mb (when i export the project to open it with android studio those files are about 200mb!)
In the “editor log” i can see that the complete size is 4.6 mb
In player settings i’m using only arm-v7 as device filter and .NET 2.0 subset