Very large Mac build size

When i build for Android or Windows Store/Phone, the build is somewhat compressed due to the app format which uses zlib i think.

But it looks like for Mac is not the case, my Mac build size is 991MB while for Android and Windows/WP it is 250MB.
Is there a way to build a compressed Mac app to be either acceptable by the Mac App Store or , if not, can i at least :

  • build the Mac app with unity
  • compress it creating a self-extracting zip archive which works on Mac?

For example on Windows you can create a self-extracting executable with 7zip and it works on PC, but how can i do the same for Mac (and maybe Linux as well) ?

P.S. The resulting Mac app is a folder whose name ends with “.app”, is it supposed to be uploaded to the Mac App Store as a folder? Looks strange to me, usually the app stores (e.g. google play) accept file uploads, not folders…

P.P.S. i’ve no exeperience on the Mac and i still don’t even have one :smile: i’m developing from PC

Update: I’ve found info here Unity - Manual: Build and distribute a macOS application
reading right now…

And there is a way to build the pkg without having a Mac: macos - How to build native Mac OS X installer (on a non-Mac platform)? - Stack Overflow
good :slight_smile: