Very late collision detection on terrain hills...

Hi,

I have this issue where i have a missile (capsule) with a rigid body component and a capsule collider, and when i fire it, it goes deep inside the hills and then collision event occurs.

The terrain has a terrain collider and i also tried setting the collision detection on the rigid body of the missile to continuous dynamic but the result is the same.

Can someone please help me on this issue?

Thanks in advance.

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