I’ve been trying to optimise the loading speed of my iOS Unity app. It displays human-like avatars and pretty much all of my assets are included in addressables.
I’ve used deep profiling to look at the first frames. The first frame is 330ms long and doesn’t appear to have anything unexpected. The second frame is about 4 seconds long and it looks like one GC.Alloc call is taking basically all of the time.
Does anyone have any insight into what is going on here or what could be causing this? Does anything look strange in the call stack?