Very low fps on almost empty scene, my Profiler says this >> Please help

Further i have a set of lowpoly buildings.

If i use like 10 buildings, all sharing just 1 texture then my fps is good, but if i use 3 sets of buildings with 3 textures, fps drops drastically. Why so ? I am targeting mobile platform… What am i doing wrong ??

Hi Jessica,

It’s hard to know why though. The reason why your performance is better with 1 textured buildings instead of 3 is because dynamic batching batch these buildings together. Can you make a screenshots and write more details?

I would try to check my graphic board settings (Nvidia control panel if you have Nvidia graphic board) and see that the program is not running on the chipset instead than on the GPU.

  1. My rendering path is forward

  2. fps continously decreases. It starts from 150, reaches 60 … This can be my system issue or some settings in my scene ?

How can i reduce this ?

Have you tried a build also?

You can try to make a build anyway, and run it full screen and remember to set VSYNC OFF in the QUALITY preferences of the project!

It would be really to see the scene and some profiler numbers.

How many bones are you using on that character?
How many vertexes is that mesh?