Hi, everyone,
Please give me an help…i’ve tested my poor animation made by unity that consist in 2 files png and some text directly made on unity…some effects like blinking and fadein/out text…fix images.
When i playing a test on my mac it result very fast and smooth…but on my ipad (whit unity remote 4 or Xcode device simulator) frame rates falls down…about 16 to 22…the result is veri jerky animation.
I’ve seen wonderful 3d games like consoles one that runs faster than my poor 40 seconds animation.
I don’t understand where is my fault.
Please help me or suggest me some ideas to set up correctly my animation
(the graphic settings of image are 2048x1536…but are fix…nothing to render…like a background) i’ve use to set up my animation the UI objects (panels, UI image and so on…) i’m using Unity 5.
Thank you
Hi @Sigistrus , from my modest experience with unity I can advice you the following things:
First you should select all textures in your project, then override them to android or iPhone or any other mobile devices (from Inspector) , after that in “Format” (when you select your texture, it’s bellow size in inspector) choose “16bits” instead of “compressed”.
BTW you can’t judge the performance of your game by testing it with unity remote, because it slow the game and it affect the quality of textures.
You should build and run your game on your device. Then you can judge the performance of your game.
Regards
thank you very much,
i try to modify the images attribute as you suggest. To run the game on my device is more complicate because I didn’t subscribe yet the apple developer program, so in wich way i can test my game on my device without this subscription?..there’s another way to do it?..