very low frames per second in a simple scene

Hello

I need help figuring out what’s going on.

I intend to port some 2D games to the Unity but I am having problems. For some reason I’m getting a very low frames per second.

In the scene has just the camera, a light and a plane with a texture, there is nothing moving and there is only a script that is used to measure the FPS.

But I’m getting a maximum of 15 FPS in full screen (1280x768).

I’m using Unity 3D Pro, on a 2.40GHz Intel Core 2 Quad CPU with 3GB RAM, Windows XP Pro
Video Adapter: NVIDIA GeForce 6200 LE, Memory 512 MB

The texture I’m using has the following dimensions 1280x768 and 24 bit depth.

How can I improve performance in these conditions?
To be acceptable for the game I need a minimum of 30FPS.

Thanks

1 Answer

1

Had the same problem. There’s alot of bugs surrounding this issue in 3.4. You can fix it if you downgrade to 3.3.