Hello
I need help figuring out what’s going on.
I intend to port some 2D games to the Unity but I am having problems. For some reason I’m getting a very low frames per second.
In the scene has just the camera, a light and a plane with a texture, there is nothing moving and there is only a script that is used to measure the FPS.
But I’m getting a maximum of 15 FPS in full screen (1280x768).
I’m using Unity 3D Pro, on a 2.40GHz Intel Core 2 Quad CPU with 3GB RAM, Windows XP Pro
Video Adapter: NVIDIA GeForce 6200 LE, Memory 512 MB
The texture I’m using has the following dimensions 1280x768 and 24 bit depth.
How can I improve performance in these conditions?
To be acceptable for the game I need a minimum of 30FPS.
Thanks