On paper I have a story mapped out, have ideas for almost everything. Problem is i’m very new to unity(literally just downloaded it)
Have no experience otherwise. I downloaded Gimp for photoshop needs. Unity for engine, autodesk 3d studio max for modeling(its a trial so i might need blender or some free version of something for now, which reminds me is there a good free version for modeling?)
Will be 3rd person, will be an rpg. I don’t think i want over the shoulder but more like mass effect when shepard is not shooting. Will most likely deal with futuristic swords/guns mixed weapons. Think Mass effect meets Lord of the rings. Open world environment hopefully. possible dialogue wheel.
Anywho. Was wondering if anyone could give me tips on starting. obviously i’m going to have to read alottt of tutorials.
I guess questions I had are.
Character animation to me is one of the most important things in the game. I see so many amateur games with horrific animations, even for just walking, this is understandable because it’s made by one person. My question is, is it possible to get fluid, lifelike animations with unity, and most likely does it depend on your skill level?
I see alot of unity videos with generic ground lighting and environments. Would it take a team to make something like angrybots
or that first person shooter with the drone robot?
If I did want to sell a finished product, where would I go to, and what would I have to look out for in terms of copyright infringement?
I mean if i use a sound clip randomly off the internet and then my game sells well, could they sue lol.
Get on the asset store in unity and browse through the animations (also look for 3rd person cameras, kits etc that will do some of the job for you).
Lightmapping is your friend, it’s built into unity, start learning how to use it.
iOS and Android are obvious choices.
3 1/2) Make sure you read the licenses of the clips you download, try http://www.freesound.org or if you’ve got a couple of dollars you can get cheap music/sounds that are royalty free from pond5.com
The best thing you can do is sink some cash into the asset store, you’ll get your game done faster and you wont get bored as you’ll actually be seeing progress. Once you learn to code well you’ll be to make your own stuff and modify some of the stuff you bought.
Look into Mixamo. They have an online auto-rigger with great looking, customizable animations. They work tremendously with the Unity pipeline.
Lightmapping gives scenes a whole other dimension, and even Unity free has it. Most generic scenes neglect to do lightmapping.
Make sure you own commercial rights and licenses for everything you use, from software to textures to sounds. Neglecting to obtain a license can end up being serious. There was a small studio who used unlicensed code from Epic Games and was sued $9 million. The iOS App Store can provide a great market. With Greenlight, Steam is viable as well. Don’t count on your first game getting huge, though.
There are quite a few RPG tutorials out there. Check the bottom of my signature for some good tutorials and learning tools.
Alex, we tend to only hold technical ideas as something to keep secret, stories are really only kept secret to stop the players from spoiling the game for themselves.
It’s always good to talk about your ideas, lets you find holes and make them better and it gets you excited which is really the only thing that keeps indies from losing interest
Look into the Unity Skype group. People there are friendly and are on 24/7. There’s a thread about it somewhere around here. Oh, here it is. you could post to Gossip, also.
Alex you also have to decide which language you’re going to use. I would suggest using C sharp. I won’t go into reasons why as this is a subject you will find can go on forever, but I use it and love it. here’s a website with only unity c sharp tutorials www.unitypro.co.uk .
I don’t agree with with buying assets to start off with, just learn using tutorials and those simple things like camera ect you will figure out pretty quick.
go slow and focus on learning unity, also plot down your idea on paper and try to think of the logic or math on how this game will work. there will be many times where you won’t know simply because you haven’t learnt to program yet, but that’s good because when you start these tutorials you will have prepared your mind on what to look out for, so you have those moments when you say oh so I can apply the same logic in this part of the game (tutorial Game) in to my game… it helps to memorize code too.
I use mindomo.com to plot my ideas and game logic. theres a trial period for you to test.
Good luck… and keep those unique ideas that will make game special to yourself. You don’t need people to tell you your ideas are good if you know it already.
Now go and learn learn and learn, it’s the best part of game development.
No, this is not the right place to have these discussions. Once you have something to share please post it in the WIP section. For now I’m closing this as it doesn’t belong in Gossip.