Hey, I’m currently making a little web game and I’m thinking of making it a multiplayer too.
But I don’t want to make a split screen and I thought I should learn some simple networking scripting and so to make a 2-4 multiplayer game. But is this very difficult to make and what do I need to start ?
I’m not going to make a big mmo or something but I still need a server ? or ?
Could someone point me in the right direction ?
Thanks 
Whats the game… In any case, if there is only going to be 2-4 players, then you will not need to host your own servers. You will need a server for the MasterServer, but while developing you can use the Unity server.
Start here: http://forum.unity3d.com/threads/29015-UniKnowledge-entry-Unity-Networking-the-Zero-to-Hero-guide
It’s just a little racing game and I don’t want to do splitscreen in the web player.
So I thought it would be cool to play together online but not more than 4 players at the same time 
I’ll check out the link and see what I could come up with.
Another fun thing for Master Servers - there’s a PHP masterserver you can implement on your own webserver.
Clicky.
Best of fortune!
WOOOAAAHHH!!! Thanks a bunch, I have that bookmarked.
Hey–
Here is simple code to get you started:
//put this function on the server
function LaunchServer ()
{
//Network.incomingPassword = "HolyMoly";
var useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25000, useNat);
}
//put on the client and call
function ConnectToServer ()
{
Network.Connect("127.0.0.1", 25000);
}
//attach a Network View component to what you want to send and receive data
function OnGUI ()
{
if (GUILayout.Button("Print Message"))
{
networkView.RPC("SpawnBox",RPCMode.All,"DATA");
}
}
@RPC
function SpawnBox (msg : String)
{
Debug.Log (msg);
}
All RPC functions (declared with the @RPC) must be called from the script that the network view is on.
Good luck!