Hello, I’ve noticed something weird in Unity 4.3. We keep all of our files on a fileserver that is mapped to a Drive Letter [ie, goto computer then map network drive]. When we do a build it takes a very long time. When I move all the files locally, the build is super quick.
I’ve done a little bit of poking around with wireshark, and I believe our file server is using SMB2 protocol. When I’ve run some speed tests, its very fast 40+ MB/s. Anyone have any idea why the build takes so long, when the files aren’t local?
Also we are running Windows 7.
Best,
-Dave