I have these domino prefabs that when they come to rest they are penetrating one another which doesn’t look correct.
They are very small (import mesh scale factor 0.0005 **)
Rigidbody (mass 0.01, drag 0)
Box shaped mesh
Box collider same dimensions as mesh
dominoes sitting on top of a rigidbody tabletop
No kinematics, no triggers, just trying to grok the scale and mass of things in the physics engine.Is the box collider supposed to be much bigger than the actual mesh?
** I read that the GameObject > other > cube is about 1 meter, so I tweaked my mesh scale factor until it looked about the right size in the Scene view
thanks in advance