Alright well here goes. I made this cheap little thing in blender and animated it. Now in Blender its normals are perfect. In Unity, they are not. They seem to be reversed. But when i reverse the, in blender and reimport it, the lighting seems to flip upside down.
Ive googled it, flipped the normals, shut off double sided faces, etc.
First in Blender (B) you can see the normals are all correct.
But in unity, with the blender normals facing the right way like above, the result is picture 1.
So i flipped the normals in blender and the mesh is all screwed up but the normals are good. I am so stuck on this. Any help is appreciated. Thanks!