Very visible seams in lightmapping

Hi,

I can’t figure out how to avoid visible seams between my wall elements when doing lightmapping. Please see this image for an example:

http://dl.dropbox.com/u/62432427/Seams.jpg

I’ve been searching and reading for a couple of hours now but despite lots of info I haven’t found a solution. No matter what settings I use I still see the seams. I created a tiny example scene that shows the problem:

http://dl.dropbox.com/u/62432427/LightmapTest.zip

If anyone could load up my project and tell me what I need to do to fix this I will be very, very happy :slight_smile:

Thanks!

  • P

You are going to have to either use a single mesh for your wall or create a shader that does'nt use ambient occlusion. Come to think of it just try putting the bark or vegetation one on (i think ambient occlusion can be edited with that) and see if that does the trick. If so copy that and mod it to make your non-ambient diffuse shader or whatever.