Hi,
I can’t figure out how to avoid visible seams between my wall elements when doing lightmapping. Please see this image for an example:
http://dl.dropbox.com/u/62432427/Seams.jpg
I’ve been searching and reading for a couple of hours now but despite lots of info I haven’t found a solution. No matter what settings I use I still see the seams. I created a tiny example scene that shows the problem:
http://dl.dropbox.com/u/62432427/LightmapTest.zip
If anyone could load up my project and tell me what I need to do to fix this I will be very, very happy ![]()
Thanks!
- P