I noticed when attempting to use a “sample gradient” node that the colors I chose (assuming hdr) were only correct if I didn’t use a random number [0,1] for time. If I did, then the interpolation between the colors exhibited rather odd behavior. Is this intended or expected behavior? As a note, the result with a set value is emphasized, but it is to demonstrate the oddity and not necessarily what I am going for
Unity 2019.3.0f3, HRDP 7.1.6
Graph Output
Result with Random
Result with set Value