Hi,
is it possible to make the vfx graph an entity and access somehow the values and change stuff on them?
Hi,
is it possible to make the vfx graph an entity and access somehow the values and change stuff on them?
Yeah, I’m struggling with it too, especially on entities spawned from prefabs. I believe the only way to do this now is to use Conver To Entity with Convert and Inject Game Object
How do you change values like .SetFloat(“scale”,1); or something like this?