VFX Graph and dots?

Hi,

is it possible to make the vfx graph an entity and access somehow the values and change stuff on them?

2 Likes

Yeah, I’m struggling with it too, especially on entities spawned from prefabs. I believe the only way to do this now is to use Conver To Entity with Convert and Inject Game Object

How do you change values like .SetFloat(“scale”,1); or something like this?