vfx graph bound infinite.

As I see right now I’m forced to set some bounds.
What I want to do is to always show my particle but I don’t want to waste my processing on recalculation of bounds.

Also I don’t like magic numbers - like very big number simulation infinity for bounds size.

So first why are we forced to always set some bounds in Initialize Particle.
Second why Visual effect got “Always recompute bounds and simulate” and no “Always simulate” without bounds calculation ?

I would also like to have an “always simulate” mode, at the moment my best solution is to expose a variable for the centre of the bounds and set it in a script to be at the position of an empty object in front of the camera, but this seems like a very silly solution!