Is it possible to bound particles to a volume in the VFX Graph?
I’m trying to create a particle system that only operates inside this Cone Position/Volume.
I want the particles to spawn at the volume bounds and it’s depth all around the volume. The spawning part I got working but I also have an Issue. A lot of the particle tends to spawn at the origin of the volume and bundle there (Where the line spans the radius)
Is there a way to prevent this from happening? Maybe I went about creating this the wrong way?