VFX Graph Collide with Depth buffer incompatible with DLSS?

Hi can I check that its expected behaviour that VFX Graph - Collide with Depth buffer node is incompatible with DLSS being on?

Or if its a beta bug I should report, thanks

Unity 2022.1.0b7, HDRP 13.1.5, VFX graph 13.1.5

Hello, can you please file a bug report, we’ll have a look at it. Thank you!

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That’s done, when I was making the minimum repro project I found it only occurs when force screen percentage DLSS setting is used.