Is there any way to detect collision in the particles with VFX Graph? Some kind of event that triggers when the particle collides with an object? I saw that there is a form of manual collision, but I wanted to know if there is anything dynamic, to detect that the particles have collided with any object in the scene.
Hi, Unfortunately, I’m looking for the same, but haven’t found a proper way to do it…
I have done it in a not-optimised-at-all way, you can find the thread here
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same Issue here. not optimized at all.
An alternative is just instantiating empty game objects to originate and terminate from your particle at an interval.
Albeit not a great solution. But if you are making an energy weapon for example… That has a beam, and you want to detect particles. Just shoot a game object in the same direction as the particles every n seconds, and then perform your standard detection.
There are other crude ways.
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