I’m not sure if this is a VFX Graph question or a PlasticSCM question, but I was running into this problem with Collaborate, before the migration to PlasticSCM.
When I add or update a VFX Graph to a project and a collaborator downloads that VFX Graph, the visual effects don’t load into their Unity Editor or Play window until they edit and re-save the VFX Graph on their system.
Is there a project setting I’m missing that would make the VFX Graph auto compile when imported into a project?
Additionally, and I’m not sure if it’s related, but the VFX Graph texture was also set to “Default Particle” instead of the correct VFX ShaderGraph. Is that also an issue with a known fix?