[VFX Graph / HDRP] Particles don't render if the spawn point is out of view of the camera

This happens in the editor and game view, as soon as you move the camera out of view of the game object’s position containing the VFX it immediately stops rendering. Is there some sort of new culling in HDRP that I need to turn off? I have occlusion culling turned off on the main cam, but seeing as it effects the rendering in the editor window I’m assuming it’s some sort of option on the VFX itself that I need to change.

AdmirableUnknownAuklet

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Anybody else having the same problem?

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This is not very discoverable (remember that we’re still in preview, and a lot of doc has to be done) but :

The bounds are quite small by default, and this is probably why it disappears in your example : it gets culled.

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Blimey you aren’t kidding about it being hidden, it’s like an easter egg! Thanks for the help, I would never have found that.

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@JackDDeane You can also manually resize them within the graph if you expand the Bounds drop-down in Initialize and change the Size field:

4510306--416932--upload_2019-5-7_10-19-42.png

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Thanks @VladVNeykov !

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