This happens in the editor and game view, as soon as you move the camera out of view of the game object’s position containing the VFX it immediately stops rendering. Is there some sort of new culling in HDRP that I need to turn off? I have occlusion culling turned off on the main cam, but seeing as it effects the rendering in the editor window I’m assuming it’s some sort of option on the VFX itself that I need to change.