Hi everyone!
I’m using VFX Graph, and I need to have a single burst where particles are not spawned all at once but with an interval between them, how can I achieve that?
Also to avoid XY problem, the incentive for that is I have an effect (Fireball) where flames are spawned at a rate, and I don’t want a lot of delay between the effect starts to when it’s fully flaming (and I don’t want to increase the general rate), So I want the effect to feel like it’s starting from the t=1 or something, so I thought adding a burst at the start that initialized the effect with flames would solve that, what do you think?
Thanks everyone in advance