VFX Graph: Output Lit URP Quad Invisible :O

Hallo!

Not sure why lit particles aren’t workin’!

Unity: 2022.3.20f1
VFX Graph: 14.0.10

:confused: SETUP:

:confused: LIT, not working:

:confused: UNLIT, working:

That is strange.

Do you have any errors in the inspector if you select the shader?

Hmm, no errors!

I “fixed it” by changing my URP project settings from a URP Asset (with 2D Renderer) to a URP Asset (with Universal Renderer)?

Could you explain why that is?
It means I can’t use 2D Lights as well which isn’t ideal :confounded:

Hello,
The built-in Output URP Lit doesn’t support a 2D Light setup.

However, since 2022.2.0a16, the Sprite Lit target in ShaderGraph is supported in VFX ShaderGraph Output.

N.B.: The ShaderGraph Output might be listed only behind the experimental option.

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