Hi,
I’ve been trying to use point cache tool to generate points from a mesh and spawn particles using its position. Everything goes well except when I try to add any force or velocity to them, they start to flicker. I tested with over a million particles on Simple Swarm system and everything works fine. If I attach it to point cache the same swarm starts to flicker.
Please see the attached video for details. I am using Unity 2020.3.6f1 . I have tested it on 2019.3.0f6 as well.
aparently there is an issue already reported on issue tracker for a long time ago but there is no solution or any progress on that so if anyone could help with it.
I have already tried turning off sorting and changing type to alpha or opaque etc. same result. reduced the particle count to 4k and still same.