[VFX Graph] Particles with emission not affecting bloom

I’m working on a particle system and would like the particles to glow when their color gets bright enough. I can’t seem to figure out how to make it work.

Sanity Check: Here’s a cube with a standard emissive material applied in my scene.
4514155--417547--upload_2019-5-7_23-26-50.png

Here’s my output settings:

4514155--417550--upload_2019-5-7_23-27-24.png

And this is what it looks like:

As you can see there is no bloom. Any ideas as to what I’m doing wrong?

Hey, I think it has to do with the new Unity version, because I have turned it the emission up to 10, and there’s only a tiny amount of bloom. It used to work for me, so I’m guessing it’s the new version…

Fixed it, I turned on HDR and chose the Deferred rendering path, and now it is super bright.

Where do you see HDR option? I thought it was forced on when using HDRP because there isn’t a toggle on the camera’s inspector for it anymore.

I toggled it on in the camera’s inspector, so if it doesn’t show, I don’t know a solution.