I’m working on a particle system and would like the particles to glow when their color gets bright enough. I can’t seem to figure out how to make it work.
Sanity Check: Here’s a cube with a standard emissive material applied in my scene.

Here’s my output settings:
And this is what it looks like:
As you can see there is no bloom. Any ideas as to what I’m doing wrong?
Hey, I think it has to do with the new Unity version, because I have turned it the emission up to 10, and there’s only a tiny amount of bloom. It used to work for me, so I’m guessing it’s the new version…
Fixed it, I turned on HDR and chose the Deferred rendering path, and now it is super bright.
Where do you see HDR option? I thought it was forced on when using HDRP because there isn’t a toggle on the camera’s inspector for it anymore.
I toggled it on in the camera’s inspector, so if it doesn’t show, I don’t know a solution.