VFX Graph particles world rotation

Hi, the attached should explain everything

What I basically want: A particle that spawns in the VFXGraph’s GameObject position and rotation, and then stay there, as the GameObject moves away.

Problem: Can be done for position, can’t be done for angle (rotation)
I have tried everything, I am unable to figure out why I can’t achieve this.
I basically concluded that I just cannot access the GameObject’s angle in the VFX Graph

If nothing works within the graph, plan B is setting the angle by a parameter with code.
I hope you can help me or at least explain why this can’t work.
Thanks

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I’m struggling with this as well. I’ve been trying for about three days, but I can only get either rotation or position. Never both. Some real functionality for rotating an emitter would be fantastic.

Okay, here’s what I got that will do the trick for me. But I can’t control the angle of the circle with the gameobject. I have to do it with an exposed Vector3. Imperfect, but fine for me.

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Sorry I forgot about this thread. But I managed to solve this similarly to you, an exposed property for the rotation.

hi what worked for me is to orient along velocity on the out put partical

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Use rotate!

Any chance to have more info on it?