VFX Graph Performance issue with particle strip quads Output

Hello there, I’m having a performance issue with particle strip outputs, while the visual effect is inactive there is still tons of things being rendered. I saw in a different forum post there was a fix to this in a 2023 unity version? we are on 2023.2.20f1 and I cant find any info about where/when this fix was implemented, I’m fairly certain we don’t have it as I don’t see “indirect draw” or any culling options in the particle strip output inspector.

image
this is one vfx that isnt currently playing in an empty scene.

Any help is appreciated.

Hi!

It seems this landed on 2023.3.0a10. In practice, I would recommend getting latest Unity 6 if you really need this.

Something you can try to minimize this problem is to adjust the capacity to fit as exactly as possible.

Have a nice day!

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