Hello there, I’m having a performance issue with particle strip outputs, while the visual effect is inactive there is still tons of things being rendered. I saw in a different forum post there was a fix to this in a 2023 unity version? we are on 2023.2.20f1 and I cant find any info about where/when this fix was implemented, I’m fairly certain we don’t have it as I don’t see “indirect draw” or any culling options in the particle strip output inspector.
this is one vfx that isnt currently playing in an empty scene.
Any help is appreciated.