I would like to use the VFX graph with HoloLens, however, it appears that the default VFX graph shader does not support stereo instancing. The result the effect is only rendered on the left eye.
Hello. VFX Graph was never supported with built-in renderer, you must use SRP (either URP or HDRP). We are not aware of issues regarding stereo rendering and VFX Graph. If you’re encountering an issue, the best way to get it tracked and fixed is to file a bug. Thanks.
Even Unity 6 URP, we are still very confused by stereo support related to VFX graph or even just the default URP shader.
In our case, we are using 360 stereo capture feature for the omnidirectional stereo panorama.
Everything works fine in built-in of course, we tried migrating to Unity 6 URP as well, due to the trending…
In URP, customised fragment shader like unlit is compatible with 360 stereo capture, probably VR related as well.
However, Visual Effect Graph or standard URP shader or URP Lit shader, none of them works in stereo, at least not 360 stereo capture…