VFX Graph UI Support

Any chance we can fully support VFX Graph for UI Toolkit? With custom shaders currently being worked on, particle systems shouldn’t be too far off.

For UGUI, it doesn’t natively support the Shuriken VFX system either but a third party asset from mob-sakai exists called ParticleEffectForUGUI. Being a third party asset, it is a bit finicky to set up and it doesn’t always work for all VFX.

Also the fact that there currently is no alternative to ParticleEffectForUGUI for UI Toolkit. VFX Graph is also a lot easier to work with than Shuriken (for me at least).

Use case is to have particles in UI for a mobile game, e.g. floating coins when a user picks up coin items.

Vfx graph just need to support Render Texture Output which was added on their roadmap long time ago. With this it will be very easy to add vfx to UIToolkit. I’m also wondering what the plan with new Render as 2D feature that were showcased.

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Hi! I’ve spoken to the team and it’s not planned to be supported in Unity 6.
The team still has it on their roadmap for a future version.

Probably the best way right now is to render the system to an offscreen texture, and then blit that in the UI.

Sorry it’s not better news!

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