VFX graph work in builtin render!

as I was benchmarking vfx graph vs particlesystem i swapped out the render pipeline and to my surprise it works!
URP v10 is installed.

but it’s incredibly slow with jobs on so turn jobs off

@laurentlavigne You provide more support than Unity. :smile:

Btw, why did you mention you got URP installed if you tested with built in? Isn’t that mutually exclusive?

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Because the production uses built-in and I’m testing URP to see if there is a tangible benefit.
It’s mutually exclusive in the sense that the renderer can only use one pipeline at a time. In a project you can have as many RP as you want.

Very good, thanks.

Is it still true ? I mean could we use VFX graph while on built-in ?

up til URP 10 it is true

Thanks for the answer, yet it’s not very clear as I’m not entirely sure why you mention URP? I tried to import the VFX graph package in a built-in project however nothing seems to appear even though there is no apparent compilation issues.

Basically it seems that Shader Graph is now backported to Built-in, so I guess as it generates these kind of shaders it should work.

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I tried the package from the page you’ve linked where you tested Shuriken vs VFX, but the same occurs, shuriken works ofc but nothing happens in the scene/game view in play/editor for the VFX asset.
Is there something to configure, maybe with the Shader Graph so it targets builtin ?

PS : juste tested the package on an HDRP project and it works out of the box for the VFX asset.

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