as I was benchmarking vfx graph vs particlesystem i swapped out the render pipeline and to my surprise it works!
URP v10 is installed.
but it’s incredibly slow with jobs on so turn jobs off
@laurentlavigne You provide more support than Unity.
Btw, why did you mention you got URP installed if you tested with built in? Isn’t that mutually exclusive?
Because the production uses built-in and I’m testing URP to see if there is a tangible benefit.
It’s mutually exclusive in the sense that the renderer can only use one pipeline at a time. In a project you can have as many RP as you want.
Very good, thanks.
Is it still true ? I mean could we use VFX graph while on built-in ?
up til URP 10 it is true
Thanks for the answer, yet it’s not very clear as I’m not entirely sure why you mention URP? I tried to import the VFX graph package in a built-in project however nothing seems to appear even though there is no apparent compilation issues.
Basically it seems that Shader Graph is now backported to Built-in, so I guess as it generates these kind of shaders it should work.
I tried the package from the page you’ve linked where you tested Shuriken vs VFX, but the same occurs, shuriken works ofc but nothing happens in the scene/game view in play/editor for the VFX asset.
Is there something to configure, maybe with the Shader Graph so it targets builtin ?
PS : juste tested the package on an HDRP project and it works out of the box for the VFX asset.