I’m not taking to node editing very happily. It seems fairly long winded and time consuming, Really I yearn to do things in the way that seems most efficient and productive for me - typing stuff in to a code editor.
For SRP we can avoid Shader Graph and write shaders the old way. (or mix and match the two workflows by writing custom nodes that do most of the work…)
What’s the plan for the VFX Graph? I’ve skimmed the scripting docs and there doesn’t appear to be a way to create a VFX from scratch at the moment. VFX files aren’t sanely human-editable (it’s YAML goddamit. It’s meant to be human readable. Grumble… Grumble…)
Will there ever be support for a declarative or procedural text format for VFX graphs? Is there more stuff possible at the moment that I missed in the scripting docs?