VFX has an offset with pivot when added to scene

Hello All,

When I create a new Visual Effect Graph and then I drag it into the hierarchy, the emission point is shifted from the origin of the object. This makes it hard to rotate around the spawn point. I don’t understand why this happens, looking in youtube I see this is not a feature.

Also if I try to drag the VFX to the Visual Effect component of a game object, this makes the pivot to move to another position giving the same issue.

Has anyone experienced the same thing?

Nevermind, I must have pressed the Toogle Tool Handle Position. Pressing Z solved the issue.