VFX- How to stop the Rotation of Particles when the camera moves.

Hello,
Here i am trying to visualise the VectorField on VFX graph in OutputParticleQuad. Everything works as expected, but when i try to move the camera the particles rotate.Which is not good…
I tried to search in the forum but all the solutions which i came accross were refering to “ParticleSystemRenderMode” wherein we need to change the Mode from “billboard” to “mesh” to avoid this effect.
I am attaching the link to images which shows the rotation.


Hi @DunkleBlitz ,

Particles are trying to face the camera due to the Orient camera facing block in your output.
You can use an Orient: Advanced block instead to specify the orientation mode:

Here is the result:

Hope this helps!


6565429--744130--ePKRgz3E1B.gif

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HI @VladVNeykov ,
Thanks a lot for your prompt response actually i was using Orient:Fixed Axis block . Changing it to Orient: Advanced block worked… :slight_smile:

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