Hi I’m seeing a strange Behaviour:
I have a scene for iOS with the basic VFX swarming particles.
The scene is working perfectly on an iPad with iOS12.1 and on iPhone7 with iOS 12.3.1.
The exact same scene in tha App, built from the same Unity and XCode project does NOT showing ANY particles on an iPad Pro with 12.3.1.
XCode fires this debug message when the particles should be shown:
2019-07-12 15:35:26.592595+0200 scenaVfx[787:167140] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
2019-07-12 15:35:26.612826+0200 scenaVfx[787:167140] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
2019-07-12 15:35:26.630017+0200 scenaVfx[787:167140] Compiler failed with XPC_ERROR_CONNECTION_INTERRUPTED
2019-07-12 15:35:26.630041+0200 scenaVfx[787:167140] MTLCompiler: Compilation failed with XPC_ERROR_CONNECTION_INTERRUPTED on 3 try
Metal: Error creating pipeline state (Hidden/VFX/System 1/Quad Output): Compiler encountered an internal error
…seems to be related with the Hidden/VFX/System 1/Quad shader.
I’m using:
Unity2019.1.1f1
LWRP 5.13
VFX 5.13
EDIT: Almost the same happens with
Unity 2019.2.0B7
LWRP 7.7.1
VFX 6.7.1
VFX 6.7.1
The message here was:
MTLCompiler: Compilation failed with XPC_ERROR_CONNECTION_INTERRUPTED on 3 try
Metal: Error creating pipeline state (Hidden/VFX/System 1/Quad Output): Compiler encountered an internal error
(null)2019-07-12 16:32:33.407335+0200 vfxtest[854:182689] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x117b23b90] get output frames failed, state 8196
Thank you!
G.