VFX not working, shaderpass error

Greetings all, I am getting an error when trying to use vfx. I am new so I tried a very basic tutorial and it seems that even that seems to cause problems. I have simplified it down to the fact that I can not add a shader graph to vfx. When I do, I get an error that says:

Shader error in 'Hidden/VFX/New VFX/System/Output Particle Quad': Shaderpass should be defined at this stage. at line 673 (on d3d11)

Compiling Vertex program
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Disabled keywords: UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING

I have tried uninstalling and reinstalling both hdrp and vfx but it didn’t change anything. Any help or suggestions would be greatly appreciated. I also uploaded a video to show the error happening

Hi, hope I am not late and thanks for such a detailed and informative description, indeed that’s a bug which seems to be resolved in later versions. So, current solution would be to upgrade your Unity version to latest 2020.3 and you should be fine.